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Epsilė

Game development first. Technology behind it.

We build worlds.
And the technology
that makes them work.

Game development, interactive technology and software engineering from Lithuania to the world.

Enter ↓

02 / The studio

Play is the interface.
Technology is the foundation.

Epsilė develops interactive digital experiences where engineering, design and gameplay meet.

Our work can span gameplay systems, software architecture, digital infrastructure, visual communication and the technical foundations required to turn an idea into a reliable interactive product.

We approach projects as both creators and engineers — considering how an experience feels, how it performs and how it scales.

What we do →

03 / Game development

From first input
to final build.

Game development in depth

Fun feature / Epsilė Lab

Epsilė Lab

Small experiments. Big ideas.

Open the full lab
Epsilė lab consoleRuntime · browserConcept experiments

Rigid Body Sandbox

Experiment 01
bodies 14contacts 0fps 60
SIMULATING

Parameters

Shapes

Objective
Test how direct manipulation feels when objects carry weight, momentum and collision response.
Controls
Drag a body to grab it and release while moving to throw. Tap empty space to spawn. Tune gravity, restitution and body count.
Technical concept
Semi-implicit integration with positional correction and mass-weighted impulse resolution against a restitution coefficient.

04 / Capabilities

From mechanic to infrastructure.

Game Development

  • Gameplay systems
  • Game mechanics
  • Prototype development
  • Interactive experiences
  • Technical game development
state machinesECSinputphysicsgame loop

Software Engineering

  • Custom applications
  • Backend systems
  • API development
  • Internal tools
  • Automation
APIsqueuesschemasCItooling

Game & IT Consulting

  • Technical architecture
  • Technology evaluation
  • Development strategy
  • Performance review
auditsroadmapstrade-offsprofiling

Infrastructure

  • Cloud environments
  • Data processing
  • Technical infrastructure
  • Deployment support
pipelinesobservabilityscalingIaC

Hosting

  • Hosting-related solutions
  • Application infrastructure
  • Service deployment
  • Technical maintenance
uptimebackupsruntimedomains

Visual Design

  • Game interfaces
  • Digital graphics
  • Visual systems
  • Brand communication
HUDtypegridmotioniconography

05 / Engineering philosophy

Built to play.
Engineered to last.

01

Performance

Interactive experiences should feel immediate. We consider performance, responsiveness and technical efficiency throughout development.

02

Modularity

Systems should be understandable, maintainable and adaptable as projects evolve.

03

Experience

Technology exists to support the player and the product — not distract from them.

04

Reliability

Professional development requires disciplined engineering, testing and maintainable architecture.

PERFORMANCEMODULARITYEXPERIENCERELIABILITYSYSTEM CORE

06 / Technology

The stack behind the experience.

Technology & IT capabilities

Game Technology

  • Programming
  • Gameplay systems
  • Physics
  • Rendering
  • Tools

Named tools listed once confirmed.

Application Development

  • Frontend
  • Backend
  • APIs
  • Databases
  • Automation

Named tools listed once confirmed.

Infrastructure

  • Cloud
  • Hosting
  • Deployment
  • Monitoring
  • Data processing

Named tools listed once confirmed.

Design

  • UI
  • UX
  • Visual communication
  • Interactive design

Named tools listed once confirmed.

07 / Selected experiments

Selected experiments

View all

08 / How we work

A clear path from idea to build.

  1. 01

    Discover

    Understand the idea, audience, requirements and constraints.

  2. 02

    Define

    Define the experience, technical architecture and development scope.

  3. 03

    Prototype

    Test the most important mechanics and technical assumptions quickly.

  4. 04

    Build

    Develop the product through structured, iterative milestones.

  5. 05

    Test

    Validate functionality, usability and performance.

  6. 06

    Ship

    Prepare production deployment or release.

  7. 07

    Evolve

    Support updates, improvements and future development.

09 / Why Epsilė

Small enough to care.
Technical enough to build.

Creative + Technical

Game development requires both imagination and disciplined engineering.

European Company

Established in Lithuania and positioned to work with businesses and partners across Europe.

Flexible Collaboration

Projects can be structured around prototypes, defined development scopes or ongoing technical support.

One Technical Ecosystem

Software, infrastructure, hosting and design capabilities can support the complete lifecycle of an interactive digital product.

10 / Company

The company behind the code.

Legal name
UAB "Epsilė"
Legal form
Lithuanian private limited company (UAB)
Company code
304713623
Established
2017
Registered in
Lithuania, European Union
Director
Sarah Doller
Registered office
Alytaus r. sav., Alovės sen., Kaniūkų k., Vilniaus g. 14A, LT-64104, Lithuania

11 / Start a project

Prototype fast.
Engineer properly.

Tell us what you're building. The project brief takes about a minute and goes straight to the studio.

Open the project brief →